Basic server with players position replicated and map data sent accross network (very simple NPCs). Moving around in a map (no pathfinding yet), almost correct display order (player in front/behind wall when needed and so on). Fallout 2 asset formats support (for tiles and characters) but not used anymore (only FoT assets used). Loading all asset formats (maps, tiles, animated sprites, menues) and displaying it in unity. Today I have enough stuff done to show a very basic idea of that it looks like and explain what I want at the end.
For some time now, I'm working on importing tactics' assets in unit圓D to support more modding than available with the original engine.